v.1.10 so far
Cyberlike: Anarchist Algorithm » Devlog
v.1.10
- Finished porklike tutorial.
- fixed LOS
- added more sounds
- fixed skin tone of V1p3R and LoRA to look more grey
- changed LoRA’s special graphic to better reflect what it does (+ instead of o)
- tweaked LoRA’s special mechanics
- added hints to previously-installed scripts
- added intro screen
- added screen shake
- began to worry about token counts
- didn’t sleep
- send help
v.1.9
- massive update to graphics and sound
- added damage to LoRA’s push attack if enemies collide with walls.
v.1.8.1
- changed death stats to be an error code based on your stats in game.
v.1.8
- added death stats
- cleaned up a bit of code
- started to panic as I hit 7,300 tokens
v.1.7.4 hotfix
- fixed fog of war not updating when V1p3R dashes.
v.1.7.3 hotfix
- fixed bug where enemies that popped out of bits/bytes are invisible.
v.1.7.2 hotfix
- fixed full inventory that I’d accidentally left in while testing
v.1.7.1 hotfix
- fixed bug where you could break the game by getting 7 items
v. 1.7
- finished coding different programs that you can install in yourself and others.
- changed end map to the boss room, notably empty of boss at present.
v. 1.6
- add dash and repel abilities for V1p3R and LoRA respectively
- define programs to install
- create boss room
- fixed intro tilte screen song
v.1.5
- created a database of enemies and items
- made enemies to populate each floor that get progressively harder
- changed the tileset again after playing Tron 2.0 to figure out why the screen looked so loud
v.1.4
- Made map tiles that went through several iterations before settling on a good aesthetic
- added wall overlap on the top floor tile of each room
- added decorations like wall lights, bad sectors, etc
v.1.3
- cleaned up some of the code
- added cyberspace entry point and basic win level (both to be severely updated)
v.1.2
- decided on multiple endings and made plans for the mechanics required to achieve that
- added door generation
- added floor announcements and activated warp points
v.1.1
- added procedural generation for rooms and hallways
v .1.0
- made and updated throw functions
- made a test map for you to try the mechanics out in
v.0.0.12
- created stealth mechanic
- fixed character select and music select stats
v.0.0.11
- created “process” and “deploy” dummy functions
v.0.0.10
- added stat buffs selectable through inventory
- added character select menu
- made full color label
v.0.0.9
- created second character and implemented basic switching via code/variables
- made menu screen graphics
v.0.0.8
- added a menu
- made user pic
- started dreaming up second character to play as
v.0.0.7
- added fog of war
- fixed bugs where enemies didn’t visibly attack
v.0.0.6
- fixed some bugs and optimized tokens
v.0.0.5
- made custom game over “FLATLINE” screen
- added better AI
- made possible intro screen
- updated/fixed palette shift function to have more reds/oranges
- added printo carried over from PONY9000 for better outline text
- enemies speak japanese because a simple “!” and “?” was too cute
- added HP display, might fix later because I want the datacell to display, not mans
v.0.0.4
- added mob functions and rewrote player as part of mob
- learned that mob is short for mobility, not “a mob of enemies”
- put in palette shift system for later
- implemented better collision system to prevent OOB and hide behind enemies
v0.0.3
- dynamic text boxes
- made a lil security program guy
v0.0.2
- created test map
- learned about sprite flags and how they work for collisions and interactions
- set different interactions with different objects, made a test text box
v0.0.1
- made sprites
- made turn-based movement that uses destinations that pull you to them (instead of pushing you based on button press duration)
- animated main character. she dancin.
- yeah, she.
Files
Cyberlike v.1.10.zip Play in browser
Mar 25, 2024
Cyberlike: Anarchist Algorithm
A roguelike in cyberspace! Hack the Onionbelly Corp mainframe!
Status | In development |
Author | ArrowOnionbelly |
Genre | Role Playing |
Tags | Cyberpunk, Roguelike, Turn-based |
More posts
- v.2.0 in development for picotronMay 14, 2024
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