Playtest and proof of concept for upcoming roguelike, made with Krystman's LazyDevs Porklike tutorial.  

MEDIUM-SIZED UPDATE 24 MAR 24

More graphics, sounds, and quality of life juice!

CHARACTERS:

LoRA: Has a good base strength, but no stealth. Repels enemies, who get damaged if they collide with something.V1p3R: Has great stealth but no strength.  Dashes through enemies.  

CONTROLS:

O (C/Z) to bring up menu and confirm.

X ( X ) to use your special ability or to cancel.


ERROR CODES

If you flatline, you'll receive an error code, and the name of the data construct that caused it.  The parts of the error code are, in order,

player, floor, kills, programs installed : steps.


To Do:

  •  make enemies with ranged attacks (there are turrets that can't move but will shoot you at orthoganal angles)
  •  make trails that follow certain enemies?
  •  create data shards on each level that, when interacted with, give different choices
  •  code boss fight
  •  code multiple endings
  •  severely reduce token count to accommodate these changes

Development log

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